Kevin Yank

Recent articles (page 1 of 37)

  1. Mar 23, 2023 Subspace Radio #24: Swearing in Star Trek

    In Subspace Radio #24, Rob and I are both dazzled by what may be the best episode of modern Star Trek, “No Win Scenario”, and shocked by the return of 21st century expletives to the Star Trek universe. After gushing over every other aspect of this week’s episode, they share their very personal perspectives and reactions to swearing in Star Trek, and reflect on its history. Highlights of the trip include “Star Trek IV: The Voyage Home”, “City on the Edge of Forever” (TOS), “The Last Outpost” and “Elementary, Dear Data” (TNG), and “Star Trek: Generations”.

  2. Mar 17, 2023 Subspace Radio #23: Best Worf Moments

    In Subspace Radio #23, Rob and I agree that “Seventeen Seconds” was an episode written specifically for Rob, thanks to its loving embrace of Deep Space Nine as a core contributor to Star Trek history. Speaking of history, we take the opportunity of Worf’s return to our screens to reflect on the journey of everyone’s favourite son of Mogh. We touch on Redemption (TNG), Looking for par’Mach in All the Wrong Places (DS9), Parallels (TNG), and Tacking Into the Wind (DS9).

  3. Mar 8, 2023 MelbJS March 2023 notes

    Raw notes from the MelbJS meetup held at Culture Amp in Richmond on 8 March, 2023.

    Microfrontends are an architectural pattern to split up large codebases into small apps that are stitched together into a single page at runtime. Problems of a single build (monolith):
    • Scaling build times
    • Dependency versioning: Team A wants to upgrade React, Team B isn’t ready
    • Deployments: slow builds means deploys back up
    • In general, bottlenecks!
    Multiple apps: a new bundle per “page”. New problems:
    • Compromised user experience
    • Hard to maintain client state across apps
    • Scaling challenges still exist within each app
    • Duplicate dependencies
    Webpack externals: shared dependencies are loaded separately. New problems:
    • No on-demand loading of code. All dependencies must be available first.
    • Manual juggling of those dependencies.
    • Inflexible
    Native ES Modules: trust the browser to load your dependencies for you. New problems:
    • Performance: round-tripping of cascading requests for dependencies.
    • Limited client support.
    • Can’t use non-ESM dependencies.
    Module federation: a run-time method of sharing modules between independent builds. Terminology:
    • Host: The first webpack runtime to boot on the client
    • Remote: A bundle that the host can dynamically load in when requested.
    • These are not mutually exclusive.
    Redundancy, self-healing and versioning come built-in. Already-loaded modules get used. Missing modules get auto-loaded. Doesn’t interfere with a familiar developer experience. Works in the browser and in Node. Remote loads are “hoisted”: an entire tree of missing dependencies will be loaded in parallel. Demo: Two independent webpack apps in a monorepo. Both dev servers running. App1 loads App2 as a remote! App2 is lazy-loaded, but it doesn’t have to be. App1’s webpack config has a ModuleFederationPlugin that declares a remote for App2. App2’s webpack config has a ModuleFederationPlugin that declares that App2 is remote that can be loaded by a host. When App1 loads App2, App2 gets its react, etc. from App1. A bundle can be both a host and a remote, which enables some interesting configurations. The module federation project repo has dozens of examples. E.g. Bidirectional, two modules that can each act as a host, but load the other on demand. App Shell, a single host designed to load multiple remotes. MF first shipped with Webpack 5 in Oct 2020. Next 13, SSR support are now there. Delegate modules, a new feature like middleware for loading remotes (e.g. dynamic host selection, etc.), just landed. Further reading:
    • Follow Zack Jackson, @ScriptedAlchemy.
    If JavaScript is a single-threaded language, then how does async code run? Promises are a combination of two specifications: ECMAScript and HTML. The browser APIs are async operations processed by the browser engine, which allows the JavaScript engine to keep processing. The browser maintains an event loop, background micro-task queues, etc. to make this all work. A tour of the relevant specs, using a simple promise example:
    const resolution = 'MelbJS!';
    new Promise(function executor(resolve, reject)
      const resolveIt = true;
      if (resolveIt) {
      } else {
        reject('Ew. JavaScript!');
    .then(function onFulfilled(result) {
    How it works (according to the spec):
    1. Check that the Promise constructor was passed a function as an executor.
    2. Create an internal promise object, using the Promise prototype, which includes all the promise features we’re used to (then, etc.). Creates some internal “slots” for information about the promise.
    3. Create the resolve and reject functions, which are passed into the executor later.
    4. Call the executor function. If it completes successfully, it’s a normal completion. If it throws and exception, it’s an abrupt completion.
    5. Return the promise!
    How the resolving functions (resolve/reject) work internally: Depending which is called, the promise will be fulfilled or rejected. If resolve is called with another promise, that promise is used in turn to continue resolving. Otherwise, the promise is resolved straight away. How a promise is fulfilled:
    • [[PromiseState]]: fulfilled
    • [[PromiseValue]]: 'MelbJS!'
    • [[PromiseIsHandled]]: false
    • [[PromiseFulfillReactions]]: undefined
    • [[PromiseRejectReactions]]: undefined
    Once a promise is fulfilled, it needs to be handled. That’s where we move into the then method. The specification for this function is really, really long! For brevity, we’ll ignore all the parts that have to do with rejecting. This is where the HTML spec starts to come in. The then method creates another promise, which operates just like the one we’ve been talking about. It’s a bit hidden, but it’s what lets us chain promises. then takes a callback, which gets passed to HostMakeJobCallback, and eventually is transformed into a fulfillReaction. Gets enqueued as a promise reaction job, which is sent to the browser engine – which takes it out of the JavaScript single-threaded execution environment! Its execution is controlled by the browser engine, not JavaScript itself. The Event loop processing model:
    • Event loop
    • Task queue
    • Microtask queue
    • JavaScript runtime engine (heap and call stack)
    There are entire talks on this stuff, so we’re only going to cover it briefly. The JavaScript engine adds code to be executed to its call stack, but the browser event loop can add code to it too. The event loop schedules tasks onto the task queue and microtask queue. Every time the event loop “spins”, it checks if a task is still executing in the call stack. If not, it will place a new valid task on the call stack. The microtask queue is a priority queue. Being in the task queue is like boarding a plane in Economy Class. So, back in the world of the promises standard, HostEnqueuePromiseJob schedules tasks on the high-priority microtask queue (defined in the HTML spec). Another example of how these two standards operate together: HostCallJobCallback. Not covered for time (but equally interesting!): stuff like what happens if resolve is passed another promise. Opens up another can of worms. Also interesting, how browser APIs like fetch work under the surface. Pyodide: compile Python to WebAssembly. Cortical Labs: we grow neurons (live brain cells) and program them to play video games like Pong! The goal for us was to abstract away the low-level C that we were writing into a higher-level language like JavaScript or Python. This would enable us to develop APIs to work with the neurons without the need for knowing signal processing, spike detection/sorting, stimulation patterns, rewards, etc. Python was the most popular language when we looked, so that’s where we started! We built a web-stack IDE (Monaco text editor engine). Pyodide JS: Two-way communication between JavaScript and Python runtimes. Use Web Workers to prevent Python code from blocking JavaScript. Convenient type conversions for the primitive types supported by both languages. Load the Pyodide JS bundle, then write a little bootstrap script and pass it Python source code to run. Just like that, Python running in the browser! No backend, no installation. Take the value returned by Pyodide and call its toJS method to convert the return value of the Python program to JavaScript. Can also use pyodide.registerJsModule to pass a JavaScript value into the Python runtime before running the Python program. Demo: a game of Pong implemented in Python, rendering its current state to a Canvas with JS. Pyodide is important because it will bring all of the machine learning and AI technologies (implemented in Python) into the Web, where we can give them a UI.

  4. Mar 7, 2023 Subspace Radio #22: Scenery-chewing Villains

    In Subspace Radio #22, Rob and I are only momentarily distracted by the parentage of one Jack Crusher before latching onto Amanda Plummer’s performance as Vadic in Star Trek: Picard season three, episode two, “Disengage”. We then count down our favourite scenery-chewing villains from Star Trek canon, including Weyoun (DS9), General Chang (ST6), Khan (ST2), and Evil Kirk (TOS: The Enemy Within).

  5. Mar 3, 2023 New Mac Day One Installs

    I just picked up a new MacBook Pro 14" for personal use. Here's what I've installed on my first day with it. In other words, these are my "essential items" for a comfortable macOS environment.